At a Glance: Now you are ready to start subdividing your own shapes with more than 4 points! One way we can prove that we are calculating the actual touching point.

Getting To Know Tony Derose Environment Modeling Computer Animation Khan Academy -

Now you are ready to start subdividing your own shapes with more than 4 points! One way we can prove that we are calculating the actual touching point.

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  • Now you are ready to start subdividing your own shapes with more than 4 points!
  • One way we can prove that we are calculating the actual touching point.

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Getting to know Tony DeRose | Environment modeling | Computer animation | Khan Academy

Getting to know Tony DeRose | Environment modeling | Computer animation | Khan Academy

Read more details and related context about Getting to know Tony DeRose | Environment modeling | Computer animation | Khan Academy.

4. How can we prove this? | Environment modeling | Computer animation | Khan Academy

4. How can we prove this? | Environment modeling | Computer animation | Khan Academy

Read more details and related context about 4. How can we prove this? | Environment modeling | Computer animation | Khan Academy.

Bonus: Completing the proof | Environment modeling | Computer animation | Khan Academy

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One way we can prove that we are calculating the actual touching point. Watch the next lesson: ...

4. Modeling grass | Environment modeling | Computer animation | Khan Academy

4. Modeling grass | Environment modeling | Computer animation | Khan Academy

Next let's build a blade of grass using a parabolic arc as a spine. Click here to review perpendicular lines. Watch the next lesson: ...

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Read more details and related context about Getting to know Rob Jensen | Animation | Computer animation | Khan Academy.

3. Subdividing your own designs | Character modeling | Computer animation | Khan Academy

3. Subdividing your own designs | Character modeling | Computer animation | Khan Academy

Now you are ready to start subdividing your own shapes with more than 4 points! Watch the next lesson: ...

3. Compute the touching point | Environment modeling | Computer animation | Khan Academy

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Let's apply what we just learned to calculate the touching point. Watch the next lesson: ...

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Read more details and related context about Getting to know Susan Fong | Rendering | Computer animation | Khan Academy.

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Read more details and related context about Getting to know Alonso Martinez | Character modeling | Computer animation | Khan Academy.

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Read more details and related context about Introduction to subdivision surfaces | Character modeling | Computer animation | Khan Academy.